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Metahuman Animation Tool (MAT)

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Metahuman Animation Tool (MAT)

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The Locodrome MAT (Metahuman Animation Tool) is an editor utility widget that makes animating in-engine with the Metahuman face and body a whole lot easier and more fun.

If you’ve used my Face Picker, this encompasses all the same functionality, but also does Body control rigs. It switches interfaces depending on what kind of Control Rig you select - so if you’re working with a Metahuman, it will automatically switch back and forth between the Face and Body for that metahuman. It also works with the UE5 Mannequin skeleton, and even the CC4 skeleton through Reallusion's custom Metahuman Control Rig.

Apart from standard picker functionality, there are a TON of useful animator-friendly features and toys that were developed with feedback and guidance from some of the top Unreal animators in the industry:

  • Marquee select, Multiselect, Deselect by control
  • User defined, re-namable, custom selection sets (persistent after restart)
  • Automatic FKIK switch-snapping
  • Finger auto-interpolate and Hand keep-aligned booleans exposed
  • Copy / paste poses, Mirror poses, Mirror match, Key selected / all
  • WASDQE keyboard controls for rotation and translation of controls
  • World transform copy and paste for prop snapping
  • Tweening and Overshoot controls for in-betweens


MAT works with Metahuman and UE5 skeletons, and has been tested in 5.4 and 5.5. And yes, it is still FREE :)

Here's a short video showing how it works:


This tool has sped up my work and let me concentrate on animating - I hope you find it useful!

Note: This widget requires the Common UI plugin, so please ensure that Common UI is enabled in your Unreal Engine project.

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Works with Unreal Engine 5.4 and newer
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